End of Turn 1 - Imperium lead
Dark Eldar fight on, even after losing the most men in the first conflict.
The Imperium...untouched and with absolutely no casualties...waiting for the enemy.
Hit badly...but the Chaos stay strong...the losses barely noticeable next to their mighty army.
Turn 2 - Chaos
War cries can be heard as the Giant Juggernaught rushes toward the awaiting scout unit.
A distorted sphere appears...swirling smoke erupts from the maze of light...the Imperial Guard stare in amazement at the matter. Four Daemons step out the warp on to the battlefield just meters away from the Imperium.
Stunned by the site the scouts watch as the Daemons skirmish towards them.
The entire Chaos army shoots their damned weapons but to no avail, every shot fails to penetrate the mass ranks of Imperium. The Juggernaught along with the Bloodletters hack down scout after scout, who barely scratches the huge machine.
After catastrophic losses the remaining scouts flee towards the Imperium army with the Chaos close behind.
Turn 2 - Eldar and Dark Eldar
Determined to stop the increasing deadly Chaos the Eldar use their potent fire dragons to tackle them. Adjacent to the Fire Dragons the Wraithlord and the Dark Eldar HQ move to seize advantage.
Again the Guardians try to close down on the Imperium along with the Wyches and Warriors, closely followed by the Warwalker and Striking Scorpions.
The Imperial Guard cowers behind cover planning for the offensive...sniper rifles aimed, mortar primed.
As it turns to dusk the fighting intensifies. The Dark Eldar HQ engages the Chaos in a deadly game of risk.
Once again the stupendous Plasma cannon glows with power and releases a beam, which kills most of the Chaos unit.
The Warwalker fires a deadly shot towards the Imperium that fails to reach the distance.
Another blast from the Grav Tank bursts onto the Chaos leaving one man...his corrupt mind fails to react to the loss of his comrades and he stands impregnable.
To be continued...check at the Update page for the next section.